How to play

Field manual, agent

Professor Zuldarr was a brilliant professor of robotics until he was fired for building robots for evil. Now his army of robot sea creatures is stealing the world's sunken treasure. The World Archaeological Federation has called in Dr. Diggs. Your job: help him keep every coin.

How a dive worksTowersRobotsDig & boostsSpeed & calling earlyThe ten divesStars, daily & endlessTipsThe phone app

How a dive works

The treasure sits at the top of the board. Robots come in at the bottom, at the red triangles, and take the shortest open path. Each robot that reaches the treasure steals one piece. There are 20 pieces: lose them all and the dive is over. Survive all 5 waves to win.

Your towers shape the maze. Robots walk around anything you build, so where you place towers decides the path they take. There must always be a way through; the game won't let you block it completely.

Your seven towers

TowerCoinsWhat it's good at
Harpoon60Cheap, quick single shots. Can hit manta rays.
Ink gun65Slows robots down. Can't hit mantas; eels and squid ignore ink.
Coral castle15Blocks a square so robots walk the long way. Can't be destroyed. Upgrades add a small attack.
Cannon110Splash damage for groups. Can't hit mantas.
Bunker60Tough: robots can't destroy it. It shoots back, too.
Stun gun95Stuns a small area. Stunned robots can't shoot.
Torpedo130Long range. Hunts the toughest robot.

Zuldarr's robots, and what each one ignores

RobotWatch out for
Little crabWeak, but it shoots your towers. A couple of harpoons near the entrance handle a swarm.
Medium crabSlow, with a hard shell. Slow it with ink and keep firing.
Big crabHarpoons bounce off. Bring cannons and torpedoes.
EelFast and ignores ink. Stun it or out-damage it.
Large shrimpTough and slow. Make the path long with coral castles.
Small shrimpTiny, fast, in swarms. Harpoons and cannons; a torpedo is wasted on these.
SquidSquirts its own ink, so yours does nothing. Cannons work.
Manta rayFlies over castles. Ink and cannons can't aim up; harpoons, stun guns and torpedoes can.
Drone subBoss of Dive 5. Lots of armor: stun it and pile on everything you have.
Prof. ZuldarrFinal boss, Dive 10. He came himself. Save Dig for when he gets close.

Tap a robot in the Next wave preview at the top to read its tip. A 🛡 means your current towers can't hurt it.

Dig and boost cards

⛏ Dig, Diggs's special move: tap the round DIG button, then tap the path. Diggs pops up and hits every walking robot nearby (he can't reach flying mantas) and stuns them for 2 seconds. The gold ring refills in 30 seconds.

Boost cards: from Dive 3, before waves 2 to 5 you pick one of three cards: a treasure map (+75 coins), sharper harpoons, thicker ink, a bigger cannon blast, longer stuns, faster torpedoes, tougher bunkers, or Diggs's coffee (Dig recharges faster). The wave waits while you choose.

Speed, pausing and calling early

The ten dives

#DiveNew this dive
1Pirate ship · Caribbean SeaHarpoon, ink gun
2Titanic · North AtlanticCoral castle
3Three-mouth cave · Pacific coast, South AmericaCannon · boost cards begin
4Reef · Great Barrier ReefBunker
5Volcano · undersea, PacificStun gun · Boss: the drone sub
6Stone army · East China SeaTorpedo (all seven towers)
7Cargo ship · Lake SuperiorManta rays
8WWII sub · Arctic OceanThree entrances. The toughest dive.
9Steamboat · Cape of Good HopeThree entrances
10Greek temple · Aegean SeaThree entrances · Final boss: Zuldarr

Stars, challenges, daily dive and endless

Diggs's field tips

Make them walk. Coral castles are cheap. Build a long zig-zag so robots pass every tower twice.
Read the next wave. Squid and eels laugh at ink; mantas fly over castles.
Upgrade before you spread. One level-3 tower often beats two level-1 towers.
Protect your damage. Bunkers can't be destroyed. Put them where crabs shoot back.
Save Dig for emergencies. A robot about to grab the treasure is the perfect target.
Call early for coins. If your defense is ready, the bonus coins add up fast.

Settings

Open Settings on the title screen (or from the pause menu): Music, Sound effects, Vibration, Reduce motion (stops screen shake), and Captions Off / S / M / L.

The iPhone and Android app

Dr. Diggs here at drdiggs.net has no ads. The phone app is free too and pays for itself with ads, shown only between dives, never during play, never after Dives 1 and 2, and at most once every three minutes. Optional bonus ads let you reroll your boost cards once per dive, or get +5 treasure to keep going after a loss. Remove ads · $2.99 is a one-time purchase in Settings; Restore purchase brings it back on a new phone.

Still stuck?

See Support or email support@drdiggs.net.